MESECELLO'S PORTFOLIO

VERSION 1.0


I'm Mesecello, a C++ , C# and Lua programmer, asset maker, concept artist and indie game developer.
I primarily work in Unity and Roblox, but I know how to use Blender and a fast learner.

PROJECTS

ROBOTICS


> Linefollower Project

As a first project, it worked well. While a linefollower robot does not look complicated, the biggest difference is how the turning is done. This project uses a resistance like algorithm, making turns smooth and easy.


> Line labyrinth robot

Based on the code from the line follower, this robot was made for a competition. Unlike most labyrinth robots, this project remembers the maze and then creates the fastest route possible without human interaction. This is done by removing or changing turns , cutting all dead ends and unnecessary paths.

DEVELOPMENT

PROJECTS


> Split -- Godot Project

Split is a 2D W.I.P. experiment. The main character is split in two mirrored versions, the scope of the game is to not only complete the puzzle, but doing it while keeping your sanity safe.


>Auth Tool -- Roblox Project

This is an authorization system designed for ERI. It applies an outline and text to a player, indicating that said player can walk in specific areas.Game link: Auth Tool


>Lighting System -- Roblox Project

This is a system designed for Onyx. It works off collection service and its a customisable system with power consumption, flickering lights and switches. All of the lighting is done on client side and synced across all clientsGame link: LightSystem


>Tailor System -- Roblox Project

This is a system designed for Nord. It is a simple player customisation system where the player can change skin tones, their face and hair. The game saves what the player is currently wearing even if he leaves the game.Note: The UI and assets are placeholders used for development.Game link: Tailor System


>Cargo System -- Roblox Project

This is a system designed for ERC. It is similar to the crate system found in Blackside Zeta. The system is modular, and different crate types can be added to each POI.Note: Meshes and animations are not implemented as they were not been made yet.Game link: Cargo Devsite


>Ship System -- Roblox Project

This is a system designed for Nord. I have designed parts of the ship systems such as rigging, helms, capstans and the spawn Ui.Note: This experience is part of an active group,only what I have said above is my contribution, some parts are not able to be seen (Spawn Ui)Game link: Naval Devsite